pub struct TemplateEngine { /* private fields */ }Expand description
Wraps MiniJinja and provides site-generation-specific rendering.
Implementations§
Source§impl TemplateEngine
impl TemplateEngine
Sourcepub fn init(config: TemplateConfig) -> Result<Option<Self>>
pub fn init(config: TemplateConfig) -> Result<Option<Self>>
Initializes the template engine from a template directory.
Uses a path-based loader for lazy template resolution.
Returns Ok(None) if the template directory does not exist
(graceful fallback for projects without templates).
Sourcepub fn render_page(
&self,
template_name: &str,
page_content: &str,
frontmatter: &HashMap<String, Value>,
site_globals: &HashMap<String, Value>,
) -> Result<String>
pub fn render_page( &self, template_name: &str, page_content: &str, frontmatter: &HashMap<String, Value>, site_globals: &HashMap<String, Value>, ) -> Result<String>
Renders a page through the template chain.
§Arguments
template_name— template to render (e.g."page.html")page_content— compiled HTML content from staticdatagenfrontmatter— parsed frontmatter as JSON key-value pairssite_globals— site-level variables (name,base_url, etc.)
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for TemplateEngine
impl !RefUnwindSafe for TemplateEngine
impl Send for TemplateEngine
impl Sync for TemplateEngine
impl Unpin for TemplateEngine
impl UnsafeUnpin for TemplateEngine
impl !UnwindSafe for TemplateEngine
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§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
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Converts some archived metadata to the pointer metadata for itself.
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Deserializes using the given deserializer
§impl<'a, T> FromIn<'a, T> for T
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§impl<T> Instrument for T
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§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright white
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
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Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
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&self,
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.